- Jan 10, 2018
- 8,098
- 16,711
Yeah this user makes an independent version based of the github versions for players that can not or do not want to use github to do it themselves.Hello this version is not on the github it's normal ?
Yeah this user makes an independent version based of the github versions for players that can not or do not want to use github to do it themselves.Hello this version is not on the github it's normal ?
Ok it's coolYeah this user makes an independent version based of the github versions for players that can not or do not want to use github to do it themselves.
Are you a mental?ibnarabi & Burt:
You can be as snarky and pedantic as you like about the term “beta”, but there is a difference between a “wip” and a “beta". If I go to a developers website and download an untested beta version, I am a beta tester, deliberately looking for bugs and play problems to report back to the developers for their attention, and potential fixes.
Once the developers feel they have resolved known bugs, they may feel confident enough to make a public release to a variety of sites users can download from. While calling it a "stable release" may have been a poor choice of words on my part, while still a "work in progress", unless that release is specifically labeled "Beta", it is not. Such a release may still contain as yet undiscovered bugs, and I would expect (some) users to mention them on sites where the game is discussed. I don't expect personal responses from the developers, and have no desire to waste my time on Discord. I speak to those members of F95 who may be interested in this game. If you have nothing constructive to say about what I report, don't waste my time.
I have experimented with the 2024.08 version release. Reloading any new game save made prior to meeting Steph at the lab on day 0 brings up the error. Additionally, time will not advance. Trying to use the "Wait Here" option does nothing. On Day 0, the day starts in "Early Morning". You can engage in all types of activities, but it never becomes "Morning". If a new game save is made AFTER meeting Steph at the lab, regardless of the time status, the error does NOT recur on loading. Given that serum traits are a significant component of the game, this should be defined at game creation, not after the event begins upon meeting Steph. It should be any easy bug (yes, BUG) to correct by the developers by moving its definition (NameError: name 'serum_mod_list' is not defined) to earlier in the script, but ONLY IF THEY KNOW ABOUT IT, by users reporting it.
Get off your high horses.
Sometimes ya gotta use shift+R to refresh and the URM will work.. no idea why >.>' but this fixes it. and you only need to press m to access the URMI've downloaded the recent 2024.09 mega version, and tried to use 0x52_URM.rpa, as Im used to making tweaks with that. Does anyone have an idea how to enable it, as alt-m seems to not work...
I just compile the latest code on Gitlab, and all of the mods together, then upload them. That's what it is.Hello this version is not on the github it's normal ?
If you used the most recent script you should be fine.Finally, I decided to join the Beta version. i was aware that the newest beta version is 2024.9? Did I miss some important step to catch up the latest version? i used the all in one script to get beta version.
Those are best done by editing the .rpy files themselves.Is there a command line code to get everyone to stop sitting down at work and stand up instead?
Or maybe one to remove the energy cap of 300?
I just noticed Kaden and Elkrose updated their mods, so here is a new upload;
Mega
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I've the same issue and I gave up without reaching to make it work ^^Been trying it on Joi play. But every time it boots up,it just closes its self before it reaches any screen. I do have the right plug inside according to the OP.
Je compile simplement le dernier code sur Gitlab, ainsi que tous les mods ensemble, puis je les télécharge. C'est comme ça.
Les modifications apportées au mod principal sont ici.
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Tous les autres mods, jusqu'à ce mod, ont eux-mêmes beaucoup de changements... il n'y a pas de liste principale de corrections de bugs.
Si l'on se faisait des illusions, on pourrait choisir de se plaindre du code d'août, qui a peut-être déjà été corrigé. Ou bien on pourrait simplement compiler le nouveau code et vérifier par soi-même, ou télécharger le code que j'ai posté il y a quelques jours. Peut-être qu'il est corrigé, peut-être pas. Étant donné que c'était il y a quatre mois, s'il s'agissait d'un bug sérieux, il a probablement été corrigé...
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Thanks for your work![]()