Content deleted Content added
game is no longer opensource |
Filled in 4 bare reference(s) with reFill 2 |
||
(One intermediate revision by one other user not shown) | |||
Line 1:
{{Short description|Free to play MMORPG}}
{{primary sources|date=April 2014}}
{{Infobox software
Line 44 ⟶ 43:
==Development==
The PlaneShift project is developed under guidance of Atomic Blue, a Texas-based [[non-profit organization]].<ref>http://www.wysk.com/index/texas/austin/tdmwn7y/atomic-blue/profile</ref> The PlaneShift development team is organised in several departments with corresponding leaders.<ref>{{cite web | url=http://www.planeshift.it/Join%20Us | title=PlaneShift - A 3D Fantasy MMORPG – Join the Team! }}</ref>
PlaneShift has been open to players [[Freeware|for free]] since its first public release. The server side engine code and the client code is written from scratch by the PlaneShift team,<ref>{{cite web | url=https://www.ohloh.net/p/planeshift | title=The PlaneShift Open Source Project on Ohloh }}</ref><ref>{{Cite web|url=https://sourceforge.net/projects/planeshift/develop|title=Planeshift: A 3D MMORPG|date=21 October 2022 }}</ref>{{third-party inline|date=April 2012}} while the 3D rendering features are based on the [[Crystal Space]] 3D engine. In 2018 support for the Crystal Space engine was discontinued, so the decision was taken to move the whole game content to Unreal Engine 4.<ref>{{Cite web|url=http://207.244.96.64/PlaneShift/smf/index.php?board=70.0|title=Unreal Engine|website=207.244.96.64|access-date=2019-03-10}}</ref>
On February 9, 2023, the migration was completed.<ref>{{cite web | url=https://www.planeshift.it/article/2023/PlaneShift%20Unreal%20The%20Switch | title=PlaneShift - A 3D Fantasy MMORPG – News – 2023 – PlaneShift Unreal the Switch }}</ref>
All player accounts were transferred. It is no longer possible to play the Crystal Space version (also called "PlaneShift Legacy"), and newly created characters start in the tutorial of the Unreal Version.
Line 55 ⟶ 54:
The servers and the internet connection for the game are donated by sponsors.<ref name="linux-magazine" />
Prior to the transition to [[Unreal Engine]] the game used two different [[Software license|licenses]]: the engine was released under the [[GNU General Public License]] v2,<ref name="web3d6">{{Cite web |url=http://www.web3d.org/x3d/learn/presentations/Web3DGames2007Workshop.pdf#page=6 |title=Archived copy |access-date=2008-11-03 |archive-date=2008-10-07 |archive-url=https://web.archive.org/web/20081007035905/http://web3d.org/x3d/learn/presentations/Web3DGames2007Workshop.pdf#page=6 |url-status=dead }}</ref><ref>{{cite web|url=http://sourceforge.net/projects/planeshift/ |title=Planeshift: a 3D MMORPG | Get Planeshift: a 3D MMORPG at |publisher=[[SourceForge.net]] |date=2000-07-17 |accessdate=2010-05-13}}</ref> and the content was released under a [[Proprietary software|proprietary license]].<ref name="web3d6"/><ref name="pslic">{{cite web|url=http://www.planeshift.it/License |title=PlaneShift License|publisher=Planeshift.it |date= |accessdate=2014-04-22}}</ref> The artwork, ruleset, dialog, and other non-engine content of PlaneShift are proprietary<ref name="LXF#64">[[Linux Format]] March 2005 Issue 64, Pg 13</ref> and licensed under a custom license: the PlaneShift Content License<ref name="PCL">
After the transition there are two versions of PlaneShift: PlaneShift Legacy and PlaneShift Unreal.
PlaneShift Unreal is the new and current version made with [[Unreal Engine 5]]. This version is currently not open source.<ref name="PSsource">{{
The original game idea came from Luca Pancallo in 1994, who released a 2D version in 1996. The development of this game ended 1998 as no commercial support or publisher could be found. In 2000 the development was restarted aiming for a 3D version with an international team of developers. The first major version (0.1) released on May 2, 2002, was codenamed "Atomic Blue".<ref name="warcry1">{{cite web|author=Claudius posted on 28 Aug 2003 10:59 |url=http://www.warcry.com/news/view/57805-Feel-free-to-play-Literally-speaking |title=WarCry Network : News : Feel free to play - Literally speaking |work=WarCry |publisher=Warcry.com |date=2003-08-28 |accessdate=2010-05-13}}</ref> Four different public versions of the game have come out since then, with additional functionality. PlaneShift is currently in the [[Software release cycle#Alpha|alpha]] stage of development at version 0.7.45.
== Reception ==
[[Metacritic]] lists the game with 56 points from one review from mmorpg.com.<ref>[https://www.metacritic.com/game/planeshift/critic-reviews/?platform=pc planeshift] on [[metacritic.com]]</ref>
PlaneShift has been used in multiple studies regarding development of free software and video games.<ref name="autogenerated2007">Free/Open Source Software Development: Recent Research Results and Methods - Advances in Computers, Volume 69, 2007, Pages 243-295 - Walt Scacchi</ref><ref>Prototyping Game Design Workshop (Second Edition), 2008, Pages 175-212 - Tracy Fullerton, Christopher Swain</ref><ref>{{cite web |url=http://www.reflex.lth.se/culture/annelov/ |title=Using Virtual Reality to make cultural environments more accessible to people with physical disabilities |publisher=Re-Flex |date=2005-06-22 |accessdate=2010-05-13 |url-status=dead |archiveurl=https://web.archive.org/web/20091221110653/http://www.reflex.lth.se/culture/annelov/ |archivedate=2009-12-21 }}</ref> PlaneShift has been also studied as a collaborative software engineering organizational model.<ref>
==See also==
|